* More than 165 new puzzles weave seamlessly into the storyline. Players will be challenged with fun, brain-teasing logic puzzles and riddles, and even new types of puzzles. * Players who are still stumped with a puzzle after three subtle hints can select the new “superhint” option to point them toward a solution. * As with previous incarnations of the franchise, weekly downloadable puzzles* will be available after launch for a limited time.
Professor Layton And The Unwound Future E3 2010 Trailer (HQ)
Let’s Play Noctropolis – Part 27: The Puzzle…of DOOM!
I hate these logic puzzles…No I REALLY hate these puzzles. Be prepared for some effort on this one folks. I refuse to go to Gamefaqs!
To the New Electorate
Episode XI of “Election ’08,” a series of spoken word works by Mike Varley covering the 2008 campaign. A new entry every Sunday with free mp3 downloads at mikevarley.com. To The New Electorate “For your consideration,” he said in a scholarly tone, “I would like to submit an anthem of understanding stirred by the memory of Carlo, the undeniable mother lover in whose line art aspires. His artifacts of romance are revered in a world where philosophers test aesthetics in second-hand dress, where DIY is darling indy yearning, where budding hearing loss is a way of life, where the Internet is a junkie’s throat itch, where we work knowing it’s not forever, hoping it’s not forever, saying it’s not forever in a world short of supporters, where the consciousness needs a leader who stands tall to the thresher, where 75000 is Portland’s pledge, where 75000 is nothing.” “Where the Earth moans and people perspire, where hired armies salute the flag in accordance with their contract, where faith based movements are making a comeback, for all the wrong reasons, in all the wrong places. Where the greatest heartache remaining is the rift between the simple and the striving — where the lines have been drawn with this purpose in mind. Where inevitability is met at the drawbridge with pitchforks and books of flaming logic puzzles, where false authority works far too well, where civil rights percolations must boil or spoil, where the wooden Wheel of Destiny is guarded by shadows alone, their …
Let’s Play Lost Via Domus Part 53
We finish our ‘job interview’ and opt to help bring Jack to Ben. Also, I hate logic puzzles. QWERTY keyboards..grrrrr.
Capcom @ TGS 2009: Sengoku Basara Samurai Heroes – Trailer
CAPCOM DEBUTS TWO NEW VIDEO GAMES AT TOKYO GAME SHOW Sengoku BASARA Samurai Heroes, Ghost Trick Coming to North America and Europe in 2010 TOKYO, JAPAN — September 24, 2009 — Capcom®, a leading worldwide developer and publisher of video games, announced today that two titles on display at the 2009 Tokyo Game Show will be coming to North America and Europe in 2010. New Capcom titles Sengoku BASARA™ Samurai Heroes and Ghost Trick (working title for North America and Europe), displayed to the Japanese gaming public for the first time in Tokyo, will be making the transition to western gamers next year. Sengoku BASARA Samurai Heroes, the latest in Capcoms popular samurai action series, makes it first appearance on both the PlayStation®3 computer entertainment system and Wii™. Set during a tumultuous period of Japanese history, Sengoku BASARA Samurai Heroes allows players to take up the swords of more than a dozen fierce samurai warriors in huge battles against hundreds of opponents. Players will be able to unlock playable characters, as well as supporting generals who will make it easier to command and lead armies with the ultimate goal of re-writing history to rule all of 16th century Japan. The action is fast-paced and stylish, taking combat cues from producer Hiroyuki Kobayashis other big series, Devil May Cry®. The games main campaign will be the same on both gaming platforms, with the addition of online co-op for the PlayStation 3. Ghost Trick combines mystery, logic …
Fave VGM #134: “Pursuit in the Night” ~ Tomohito Nishiura
I’ve always liked brain teasers, 3D puzzles and the like. So naturally when I found the game “Professor Layton and the Curious Village”, it was right up my alley. It has great logic puzzles that really challenges my mind. The icing on the cake for this game is the soundtrack. From the same composer of the Dark Cloud series and the Rogue Galaxy game, the game’s music is awesome.
Neverwinter Nights 2 assignment, Day of the Golem Part 1
This map was created for a third year module at Bolton University; the idea was to create a map in NWN 2 that used all your own scripts, logic puzzles or combat, finite state machine The story behind the map was that some archaeologists unearth some artefacts, and unwittingly release a large golem, which quickly goes on a rampage. It is up to the hero to investigate the ruins and try to find a way to stop the golem. Depending on how what the player does/how many questions they get correct in the ruins, alters how much damage was done to the golem at the end. Portfolio Available at: pabram.webs.com
Trizm Basics
A new animation explaining the basic terminology and concepts of the exciting and colorful new logic puzzle, Trizm Puzzles! If you like sudoku, you’ll LOVE TRIZM
Fave VGM #291: “Lost Forest” ~ Tomohito Nishiura
“Professor Layton and the Curious Village” is one of my favorite DS games. I love brainteasers and the game certainly does not disappoint. It’s the same with its sequel “Professor Layton and the Diabolical Box”! It has the same level of gameplay which forces you to use all your brain power to overcome the logic puzzles. Of course, like the first game, “Diabolical Box” also has an exceptional soundtrack which fits it perfectly and enhances the gameplay. I especially like the track “Lost Forest”… it is sorrowful. ● DEVELOPER: Level-5 ● PUBLISHERS: Level-5 (JP), Nintendo (NA,EU,AU) ● COMPOSER: Tomohito Nishiura ● SERIES: Professor Layton ● PLATFORM: Nintendo DS ● RELEASE DATES: Nov. 29/07 (JP), Aug. 24/09 (NA), Sep. 24/09 (AU), Sep. 25/09 (EU) ● GENRE: Puzzle ● MODE: Single-player